I introduced a stealth bug into the game in the last moment and spent two hours finding it and fixing it. The game should finish now.
Marathon Heart Day 3
Start time 8 AM.
3 hours of YouTube tutorials and messing around with LMMS and I have a song for the game. It's only 10 seconds and it's terrible, but it's there and I can still say I created everything in the game. I actually created a 30 second clip before I realized that it only needed to be 10 seconds. Paring it down might have made it better.
I realized that to emphasize the inside/outside aspect of runner vs organs, I needed a zoom. Adding it took about another hour and looks nice. Also makes the zoom sound effects that I made yesterday work much better.
I spent half an hour making another 10 second song clip for the second half of the race. I saved time by reusing instruments from the first clip and adding a new baseline beat. Lunchtime! 10:30 to go.
About 6 hours later - I've been getting feedback from testers and putting in new features, quality of life improvements and squashing bugs. Just about ready to hit the big publish button.
I decided to add animation after all because I am bad at it and need practice. What I came up with looks funny in a janky robot-from-steampunk way. Not really human, and I wouldn't be happy with it if I were taking this more seriously, but I like it.
And I published it 3 hours before the deadline. I'm happy with how it turned out, and that I completed most of what I wanted to get done.
List of firsts:
First game uploaded to itch.io
First YouTube video upload
First time making music for my game
First time using Discord and joining a Discord server
First game completed in Unity